1080p, you better believe it.

Seems like Cory’s post on the Playstation Blog has drawn quite a few assumptions that we’ve had to clarify. Although Cory did not say it directly, people assumed from his remarks that the reasons behind the look of God of War: Chains of Olympus was due to RAD having special access to the 3.5 PSP firmware for quite some time. This is of course not true. We would have loved to be given the opportunity to develop the whole game at 333Mhz… Trust me, there’s a lot more things we would have tackled in our tech if that was the case.

Unfortunately, we learnt about the firmware upgrade at the same time as everyone else did (kind of weird since we’re PSP developers) but nonetheless, we are going to try and make the best of it. The second thing was the 1080p PSP rumor. This is actually is true. Our engine has the capacity to render out a 1080 image out of the PSP debug system, which allows us to make high-res screenshots as well as movies of gameplay. As time goes on, I’m sure we’ll get a chance to release some of the screens and footage we’ve captured.

I’m not usually one to feel the need to justify or defend our work. At Blizzard, the word was mum. We never use to reply to the things written in the press, either to confirm or deny them. What we got out of it was that no one would believe anything out there unless it came directly from Blizzard. It’s definitely a huge plus to be in that situation, but now as a small independent studio, we sometimes need to set the record straight, if only to stand up for everyone here on the team.

We’ll try to be clearer in the future, if not on our website, on my blog or the Playstation Blog. For now, it’s back to the grind… E3 is fast approaching.


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